Showing posts with label Starting Out. Show all posts
Showing posts with label Starting Out. Show all posts

Wednesday, February 20, 2008

Level 19 Twinks

The Great thing about level 19 twinks is that you are able to make a list of "the best items" and after you have those items there is very little you have to deal with. Sure sometimes you buy more fun potions or bandages but for the most part when you have all your items finished up on your twink you do not have to spend endless hours working towards an end. So, what is the BEST way to twink? SURPRISE! FISHING!
On lazy Sunday afternoons there is nothing better to go fishing in STV and try your luck at the +stamina boots and hat that can receive level 70 enchants =) While you are out at STV you might as well camp out by the Arena and try to collect all the fragments for the Battle Master Trinket. Now almost all the twink classes are very useful in one way or another (paladins with huge +heal, Hunters with big AP and Stam that effects their pet as well, Rogues that get HUGE benefit from AGI, Mages/druids that have good flag control) but the rogue class gets both offense and defense from AGI making it easy to just focus on one stat. The hunter however has an advantage by being ranged and the fact that his "twinkage" effects both him and his pet making for two twinks for the price of one. Healers in battlegrounds can easily make or break the battleground and a healer can easily make up for a large lack of skills or gear on your side. I would suggest paladin over priest because of survivability but of course you could always just make one level 19 druid with tons of money spent to have a +agi build for cat form, a +str build for bear form, a +healing set, and a +spell damage set. I only would suggest this if you pretty much only want to play an insanely twinked out druid in between pvping or raiding. =^.^=

Saturday, February 9, 2008

Macros

Macros make things easier
If you type /macro you can name your Macro Loc and give it the nice ? icon then hit Okay. Then type this
/script px,py=GetPlayerMapPosition("player"); px=floor(px*1000); py=floor(py*1000); px=px/10; py=py/10;DEFAULT_CHAT_FRAME:AddMessage(format("%s: %s, %s",GetZoneText(),px,py));
In order to use the macro just pull it off like a spell from your spellbook
When you use this macro you will be given the zone name and location coordinates even without any add on!
Macros can help you out in fights by setting focuses for re-sheeping, announcing actions, or informing the group about danger to yourself. They can even give you one button that you can hit to cast many spells. Macros can be used as a very powerful tool so just play around with them.

UI- Use Interface
This is basically a crafted collection of Macros bound together with some nice boxing. From this you are able to heal players with preset spells, view maps with saved information, have all the auction house information shifted threw in moments then listed by remaining time, etc etc etc
Some suggested UI add-ons are CTRaid, Auctioneer, and Healbot for removing detrimental effects quickly.

With macros and a few UI add-ons you will be able to quickly react to the events in game but remember that a player plays---add-ons don't.

Sunday, February 3, 2008

How Many Mains?

The question that plagues everyone! How many characters should you level up to 70 in an never ending quest to get more shit? Well really has to do with how much time you have for playing the game. You should never spend to much time in the game because real life is always more important then a video game. Also you have to ask yourself if you rather be playing a level 19 or 29 Twink. Unlike at level 70 ,where the best gear is always going to be something you are working for, at level 19 you are able to collect items before you become level 19 and you KNOW that those are the best items you could possibly have. No new season of arena gear will come out, no new raid instance will happen... those items are going to be the best for a long time. When you look at level 70s though you have alot of open ended questions that all lead back to "why are you doing this?" If you just simply want to get ready for the wrath of the lich king. Then level up all your characters to level 70 and get your crafting/gathering skills maxed and don't bother with reputation or epics. However, if you want to run around in raids and collect rare items then perhaps you will only be able to play one character. I will tell you that until you get your 3-4 main characters to level 55 in order to max the crafting and gathering skills you will be missing out(especially when WotLK comes out). So just think about what it is you really want and do that. Some people can't stomach leveling up one character in the exact same way they just leveled 2 characters that week. Some people just want one character to play the whole game. Find out what it is you want and hopefully you will be one of those players that has at least a few maxed out level characters before WotLK comes out. (I say that because many players felt cheated that players that showed up to outlands basically nude got the same gear as full epic characters by level 70)

Saturday, February 2, 2008

New Characters

You have to pick two gathering professions until you hit 40 in order to pay for your mount. You may also continue gathering professions past this in order to gain gold which will be required for flying mount in outlands which will also be a fair cost to you. The daily quest will however give you a reliable way of gainning gold at 70 so you might wish to instead at 40 pick a crafting profession. Enchanting and Engineering are extremely expensive professions and should be avoided by new players. The main 3 gathering professions are mining/herb/skinning. Skinning and Mining require you to devote one bag space to a tool (mining pick/skinning knife). Skinning is considered to take up the least bank space and is the easiest to level. Skinning also gives a few more advantages by making monster respawn faster and "Clearing the death" from the area you are leveling up in. Herb and mining are quite easy to level but you must make sure to use your mini-map to find the herbs/nodes while questing. Mining requires that you find a new node every time to gain one skill point practically (smelting can increase your skill points greatly but only in some ranges). Herbs are more common then nodes and faster because you gain many herbs in one use where as the miner must use the node many times. Herbs would be considered the most bag space requiring profession. Some quest require a miner to complete. Some quest require you to be a herbalist. Thats pretty much everything I can tell you about gathering professions in order for you to pick 2 of those 3. Check AH prices if you want to get an idea of how much you can expect to be selling things for. All races will have a shipment quest at level 10 to perform however most people will miss this quest if they follow the guide. You must learn your skills at that time and I would suggest that you take the time after arriving at your first town (generally lvl 6) to learn the skills you wish to have as you will be close to the city.

Leather working, tailoring, and blacksmithing crafted armor is generally easier to replace then it is to craft. Because of that reason, I would not suggest taking any of those professions for crafting your armor. However, when you hit 70 and are able to craft some items that are fantastic and last quite a while you may reconsider. Remember what you are looking for and that in PvP the crafted items have no resilience and in PvE they are replaced after clearing a few raid locations. The patterns that are going to be payed well for in leather working, tailoring and blacksmithing are rare or hard to get patterns. Those require guild progression to certain raid areas or have exalted faction requirements for the pattern. Which leads us to the next major problem to face you... How many mains?

Friday, February 1, 2008

Picking Factions

Many people pick a faction because of people they know that play the game. One faction will not be able to interact with another faction so for most the faction they pick to play is the same faction their friend picked to play. If you don't have a friend to play WoW with then don't play WoW. I am serious. Go Get A Friend. (AKA GGAF from now on)


First things first. You are going to have to put in some time and figure out what it is you THINK you want to at level 70. This involves picking a race, a class, 2 professions and talent build(which more or less can be based on what abilities you like to use while playing the class until you hit 15 or so). Most of these things are small changed that don't matter in the long run because skill with the talents you are given will enable you to be effective even if your not "teh bestest". That being said here are some of the best combinations of class/race and a short explaination why.

Orc gives a nice 15% Stun resist, +to spell damage and melle damage but a Horrible 15 seconds (3 min CD), +5% Pet damage for warlock/hunter), and finally +5 skill with axes.
Troll gives 10% HP regen while in combat and out, 10-30% spell and melle haste (depending on current life value), +5% damage vs beast, +1% crit with ranged (bow/thrown).
Undead gives Cannibalize (eat Humanoid/Undead corpse for 35% life), and WotF (Breaks Fear/Charm/Sleep and immune for 5 sec)
Tauren gives Warstomp(0.5 CT for 2 sec stun 5 target max), and +5% max HP(Maybe one second extra life)
Blood Elf gives Mana Tap (-50 mana + Level to enemey) for buff up to 3 times. 30 sec cooldown, Arcane Torrent 8 yards AOE silence (2 sec) you gain 10 energy or (5 + Level) mana for each charge of Mana Tap.

Special Priest Only Racial
http://www.wowwiki.com/Priest_racial_abilities

Warrior
Orc warrior with talents can get 30% resist to stuns. Two handed axe with bloodfury makes a large dent on people.
UD warrior is fear immune and can eat corpses to regen life.

Priest
Trolls gain great PvP racials (UD gives better DoTs).
BEs can gain a great deal of mana in a boss fight during raid.

Warlock
UD warlock. Life tap and eat corpses for grinding, WotF

Paladin
Blood Elf. Yeargh!

Druid
Tauren. Yarrgh!

Mage
BE will add to countering spells and slightly add some mana flexiblity for raids.
UD Wotf.... adds another break for PvP
Troll 10-30% spell haste combined with the new frost talent makes the PeW PeW!

Hunter
Orc +5% pet damage. Nice for BeastMasters!
Tauren warstomp can be some what useful in PvP.
Troll spell haste can be useful for aim shoot and used to be very useful with ment pet (formally a channled spell).
Basically Troll for minor marksman buff Orc for minor Beastmaster buff.

Shaman
Orc useful racials for melle. (Won't get you in raids but PvPs well)
Tauren can warstomp then self heal.
Troll spell hasting then self healing.

Rogue
Orc gives 2 fairly useful racials.
UD gives WotF which is great for breaking fear/charm/sleep in order to get back to stunning.
BE gives a 2 sec silence and 10 energy every 3 min (meh).
Troll haste combined with slice and dice is effective for raid DPS.

Quick Best List
PvPlayer PvEnviorment
Orc Warrior
Troll Priest BE Priest
UD Warlock
BE Paladin
Tauren Druid
Troll/UD Mage BE Mage
Orc Hunter
Orc Shaman Troll Shaman
UD Rogue Troll Rogue

As for alliance. To Be Continued